You can basically say that details and sharpness are 'painted on' and not a part of the actual physical in-game model. It's amazing that this low quality model looks as good and as sharply detailed in-game as the above models, but that is all due to the textures that create that effect. (Click on the images to access the full size image)īelow is an example of an in-game model in comparison so you can see just how much the actual models were reduced for the game. An artist called Björn Arvidsson worked on these: Seeing the 3D models without texture before they were reduced in resolution for the game got me really excited. Many of these were generated from the various scans of original props the studio did for the game. When browsing online I came across some model images of the work models for the Battlefront games.